So now we’re being forced to have poorer performance and locked into buying more expensive hardware.

I’ll have to pass on this type of crap and vote with my wallet when ray tracing still isn’t there for the majority of pc gamers.

  • deranger
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    2 days ago

    The constant required acrobatics turned me off as well. I loved Doom 2016, but Eternal wasn’t nearly as good IMO. I also didn’t care for the low max ammo / punching dudes for ammo or weak spots. Eternal is the first Doom I haven’t finished.

    • neon_nova@lemmy.dbzer0.com
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      2 days ago

      Exactly the same for me. The jumping around part was annoying, but the low ammo part was then worst. I tired to play that game a few times but couldn’t do it.

      But the real question I have for you is did you play the doom mobile phone rpg?

      If not, give it a go. Someone reverse engineered it and it’s fun and short.

      https://arstechnica.com/gaming/2022/06/dumbphone-exclusive-doom-rpg-has-been-reverse-engineered-by-fans/

      • FooBarrington@lemmy.world
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        24 hours ago

        I didn’t like the low ammo at first either, but I’ve come to really enjoy it. Since your chainsaw regenerates fuel you can easily get more ammo ~once per minute, and between that you’ll have to decide how to allocate your ammo based on enemy danger & weak spots.

        It forces you into a more aggressive and fast playstyle, but that’s the goal of the whole game IMO :)

        • jacksilver@lemmy.world
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          14 hours ago

          Yeah, I hates it at first, but after playing a level or two it clicked. I’m not sure it’s better than 2016, but it did find it’s own rhythm.

          The only thing I hated was the one miniboss like enemy that basically required you use a specific gun to beat.

      • deranger
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        1 day ago

        I think I remember seeing that as a top selling game in the app store when I had my Motorola SLVR. I’ll check that out, thanks for the link.