• andrew_bidlaw
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    3
    ·
    18 hours ago

    Valve made it super convinient for their customers and they also took steps to encourage content creation with SFM, Source Engine, sharing their own assets. They created working cloud saving and mod sharing solutions, greenlighting a bunch of indies based on votes and being on the side of the customer in disputes over refunds with 2hr rule becomingthe new norm. For years, they provided and improved their service, so it’s rare to see anyone complaining about that.

    Ah, and Epic killed UT4 in beta when they found their initial zombie game mode that became Fortnite gave them that much cash they could start their own marketplace with regular giveaways and exclusives going on for years. I’m fucking pissed at them for that even now. It is irrational and personal, but Valve didn’t kill my favorite game series, it’s the opposite, since they kept slowly releasing and constantly updating Dota, CS, create Alyx, keep TF2 alive, and I’m only sad Alien Swarm would never see new content. In game studios and game marketplaces, Valve are golden.

    But coming back to your initial displeasment with them, the funny thing is a lot of Steam games don’t need Steam to launch. Unless devs implement some hooks and DRMs themselves, you can just launch their EXE file. Nobody really checks that, but that’s the truth, and I’ve seen some lists of games that don’t do that. On top of that, 99% offline games can be launched without internet with Steam only, you can even backup and then install some game on your PC offline if your client knows you own it. And don’t forget family sharing - although they promised to rework it, I, my partner and our friends used it a lot, and although you can’t use a game from a shared library when you are offline, if the owner plays it offline you can play it too at the same time without messing with each others’ gameplay. This lazy implementation of DRM with many workarounds and general respect to even the sleakiest, cheating customer is why I still buy games there.

    • ultranaut@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      13 hours ago

      Valve has not been on the side of the customer when I’ve tried to return games. I’ve had multiple instances now of them refusing returns. I’ve been using Steam from the beginning and only started trying to return games within the past few years, but out of the handful I’ve tried to return at least half have been rejected. The last game was only $5 and was literally broken and unplayable, I had 2 minutes of playtime total and they still rejected the return. I had been really happy with Valve and Steam until this started happening. It’s weird because my partner returns games with no problem. Even the same game that we tried together and discovered it has feral children screaming into microphones and then returned it, mine got rejected.

      • andrew_bidlaw
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        2
        ·
        13 hours ago

        I’m sprry for your exeprience with Steam.

        My own buying and playing routine doesn’t even get to the point that I return games, multiple ones at that.

        Sadly, I can’t relate and can’t understand your pov.

        • ultranaut@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          13 hours ago

          I was like that until a few years ago when I bought a broken and unplayable game that had been abandoned by the dev. I spend a lot of money on Steam and have a huge library at this point so its not like I’m trying to abuse the system. I think I’ve tried to return 5 or 6 games total with 2 or 3 rejected since they implemented the return policy.

    • novacomets@lemmy.myserv.one
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      7
      ·
      15 hours ago

      Skipping over the game debate, wbere did this “my partnet” fad trend get started, instead of good married people talking about husband or wife, or single people talking about boyfriend or girlfriend? It’s because linguistically it’s not a natural or normal way of speaking, the phrasing sounds like it’s from indocrination, saying “my partner”, unless it.s part of a firm.

      • howrar@lemmy.ca
        link
        fedilink
        English
        arrow-up
        2
        ·
        9 hours ago

        The main reason for me is the implication of a certain legal status when you say husband/wife/spouse and that of a short term relationship when you say [boy/girl]friend. The only word I know of that says long term relationship but without the legal status is “partner” or “significant other”.

        • novacomets@lemmy.myserv.one
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          3 hours ago

          For something long term like a “partner” of 5 years, is a joke of a relationship because there if there is no interest in marriage and a wedding after 5 years, it proves that at least one of the people is only wanting a good time for awhile and wants the freedom to dump the other person any day they feel like with no consequences or repercussions and move on to someone else any day they feel like it to be free and clear to cut out the other person from their life.

      • celeste@kbin.earth
        link
        fedilink
        arrow-up
        8
        ·
        14 hours ago

        There are a lot of reasons for this, and it’s been normal in some places for a very long time. If it’s new to you, it’s probably just a regional difference that you haven’t heard it more. The way you worded your question makes me feel like you are trying to start a fight, so I think I’ll push down my instinct to link you to resources.