The packmule in Dungeon Siege was a good integrated inventory mechanic.
A good game knows to explain game mechanics with lore. Games that break the 4th wall and by knowing they’re games tend to struggle to be immersive. It can really obliterate environmental storytelling too.
The packmule in Dungeon Siege was a good integrated inventory mechanic.
A good game knows to explain game mechanics with lore. Games that break the 4th wall and by knowing they’re games tend to struggle to be immersive. It can really obliterate environmental storytelling too.