Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Idk about that. The progression is very simple: get to the bottom of the world and kill the boss, but you can also wander around if you want. There are many ways you can end the game, and you’re encouraged to find them all. And you’re also meant to play through it multiple times to unlock the achievements on the pillars.
I’d describe it as a classic roguelike game that takes place inside a classic sandbox game.
The roguelike that’s actually not a roguelike
Why do you say that?
It has a bigass open world without structured progression and has dozens of hours of content in a single playthrough with no definitive end point.
It’s definitely a roguelike at its base level but any run has the potential to evolve into a grand campaign.
Idk about that. The progression is very simple: get to the bottom of the world and kill the boss, but you can also wander around if you want. There are many ways you can end the game, and you’re encouraged to find them all. And you’re also meant to play through it multiple times to unlock the achievements on the pillars.
I’d describe it as a classic roguelike game that takes place inside a classic sandbox game.