• RowRowRowYourBot
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    1 month ago

    Yes I have but I’d be interested to hear what they innovated as Im not sure what exactly Ultima I created for the first time.

    • sugar_in_your_tea
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      30 days ago

      Well, pretty much everything in Ultima was either innovated or popularized there. It came out in 1980, there really wasn’t a lot before it with any kind of complexity.

      • RowRowRowYourBot
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        29 days ago

        What do you think specifically because I can’t think of anything they did first with Ultima I?

        • sugar_in_your_tea
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          29 days ago

          Mostly the open world.

          III was a bit more influential with:

          • tiled graphics
          • party combat (Wizardry also had it)
          • time travel

          But each game from the Ultima series was additive, and Ultima also pulled from Akalabeth, so it’s hard to pick a specific game to be “most influential.” Is it Ultima I because it started the series that largely standardized CRPGs? Or is it Akalabeth because its success led to Ultima?

          • RowRowRowYourBot
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            29 days ago

            And that’s why I had a problem with this from the start as Ultima 1 really wasn’t that ground breaking compared to others but by 4 you have an unspoken karmic system that tracks level advancement that blew my mind as a kid once I realized that was a thing.

            Ultima absolutely pushed significant boundaries but I have a hard time saying it was more influential than tetris.