Josef Fares, founder of Hazelight Studios, the developer behind the imaginative, unique, co-op sleeper hit It Takes Two, has a steadfast mindset when it comes to making video games: “Bulls—, no s—, just make games period.” It’s a refreshing — and as gloomy as it sounds to say, a maverick mindset to have in a […]
More directly: just sell games. People wind themselves in knots, when you call to ban real-money charges inside video games, as if the industry was charity-based until 2013. Like they’ve never heard of buying a game, and just… having it. The whole thing. For money! Like it’s a product, or something!
Then they forget whether budgets care about revenue. Like the company must spend a billion dollars, so that’s why they need to gouge people as hard as possible! Modern games demand those ballooning costs, to give Fortnite its photorealistic graphics and wide variety of map choices. Merely spending GTA 3 kinds of money on a PS5 game would make it look exactly like a PS2 game. They just shovel the dollar bills into the GPU, right?
More directly: just sell games. People wind themselves in knots, when you call to ban real-money charges inside video games, as if the industry was charity-based until 2013. Like they’ve never heard of buying a game, and just… having it. The whole thing. For money! Like it’s a product, or something!
Then they forget whether budgets care about revenue. Like the company must spend a billion dollars, so that’s why they need to gouge people as hard as possible! Modern games demand those ballooning costs, to give Fortnite its photorealistic graphics and wide variety of map choices. Merely spending GTA 3 kinds of money on a PS5 game would make it look exactly like a PS2 game. They just shovel the dollar bills into the GPU, right?