Sounds great in theory but I have no doubt once the general shooter demographic gets ahold of it it’ll devolve into immediate kill on sight 95% of the time.
I’ll still keep an eye on the game and try to hold out some hope though because it looks great
Yeah, it frightens me too. I hope Embark will work on some mechanic to avoid being a literal “cowboy on maps”. I already had a glimpse of this during play test.
Since most weapons are generating noise, shooting could raise your threat level and machines would investigate. So it is better to lay low during a run or if you aim for the Big League (i.e: a bison, big robot on 3 or 4 legs, 3 meters tall or Rocketeer, a flying death machine with…rockets), make it swift. In and out quick to get your reward and avoid getting it stolen.
You also have limited resources, bullets, bandages are not common so fighting is consuming even with melee. Players also had to plan their skirmishes to avoid machines or engage a full team of 3 if they were solo. So it plays heavily on scouting and recon.
Personally, I am a defensive player with a strong scavenger side and preference for stealth. I won’t engage fights first but if I stumble on dead raiders, I call it a day, avoid area and go elsewhere.
Communication wheel is also a good mechanic. Embark did good by adding a “Don’t shoot, I’m friend” button and “Let’s share our findings”. Sure it is a double edged sword, you can lie and backstab people but in the end, our “Human side should prevail”. Meaning higher stakes for those being sociopaths.
I had short skirmishes being solved with vocal too. It helps a lot. Once in a bunker, players noticed us and started to shoot. We ended fight without causalities with voice after they mistook us for a killing party they had met earlier. We both teamed up, 6 players was awesome.
Sounds great in theory but I have no doubt once the general shooter demographic gets ahold of it it’ll devolve into immediate kill on sight 95% of the time.
I’ll still keep an eye on the game and try to hold out some hope though because it looks great
Yeah, it frightens me too. I hope Embark will work on some mechanic to avoid being a literal “cowboy on maps”. I already had a glimpse of this during play test.
Since most weapons are generating noise, shooting could raise your threat level and machines would investigate. So it is better to lay low during a run or if you aim for the Big League (i.e: a bison, big robot on 3 or 4 legs, 3 meters tall or Rocketeer, a flying death machine with…rockets), make it swift. In and out quick to get your reward and avoid getting it stolen.
You also have limited resources, bullets, bandages are not common so fighting is consuming even with melee. Players also had to plan their skirmishes to avoid machines or engage a full team of 3 if they were solo. So it plays heavily on scouting and recon.
Personally, I am a defensive player with a strong scavenger side and preference for stealth. I won’t engage fights first but if I stumble on dead raiders, I call it a day, avoid area and go elsewhere.
Communication wheel is also a good mechanic. Embark did good by adding a “Don’t shoot, I’m friend” button and “Let’s share our findings”. Sure it is a double edged sword, you can lie and backstab people but in the end, our “Human side should prevail”. Meaning higher stakes for those being sociopaths.
I had short skirmishes being solved with vocal too. It helps a lot. Once in a bunker, players noticed us and started to shoot. We ended fight without causalities with voice after they mistook us for a killing party they had met earlier. We both teamed up, 6 players was awesome.
Sounds really cool :) I just wishlisted and hit the “request playtest access” button because why not