• mindbleach
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    3 days ago

    Oh my god you’re still trying to have it both ways.

      • mindbleach
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        3 days ago

        But it’ll never apply to what you do, because you’re special and that’s different.

        Nuance nuance nuance! Plagiarism machine. Zero cognitive dissonance.

        Generated content is great, it lets you go home early and fuck your wife! But let me ask you, novice: would YOU ever play a game with generated content?

        This whole industry makes impossible broken demands, isn’t it just the tits? We’d never make games under-budget if not for this tech that I myself said was useless shite until just now. There’s no way increased productivity will also be crunched to demand 2000 textures in this eighty-hour week.

        Obviously that scaling for selection doesn’t apply to MY job, because AI will never do what I do, unlike how I think it can handle everyone else’s work. Everyone insisting I’m not superior to all these NPCs I work with must not experience nuuuaaance.

        • digitalnuisance@lemm.ee
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          27 minutes ago

          Okay, dude, time to put your money where your mouth is. Mute this video (no cheating by listening to it first; you have to act like a REAL designer here, and real gameplay is silent when it gets given to us), then use one of the many freely-available, generative audio AI models that are all easily Googlable to generate for me some sound design that works for the visuals at the timestamp. Should be simple to do better than the sound designers over at Riot for an expert like yourself with access to free AI that makes their expertise and human, artistic perspective irrelevant and will totally steal their job. I mean, you clearly know more than me, so you should easily be able to do that.

          Oh, what’s that? It sounds awful and doesn’t represent the character, let alone what’s happening on-screen at all? Hmm…nah, I must still be wrong somehow. I’ve got “cognitive dissonance” and “survivorship bias”, after all. I definitely don’t understand the strengths, efficiency-increasing potential and limitations of the technology we’re discussing better than a guy who thinks that because you can generate more textures with a trained diffusion model means more can and will be used on nonexistent parts of a game (because you have to apply textures to, you know, THINGS THAT EXIST IN THE GAME). And if you are able to put more things in a game, you definitely should, because the suits/customers will DEFINITELY demand it. It’s not like QA testers or the market research department will straight-up tell you in no uncertain terms that paying customers are gonna hate a bloated game or anything. That’s definitely how that works; no designer ever has to cut content in order to focus an experience and make the game feel good to have a fighting chance against its competition in the market; that never happens. Ask any dev or artist; there has definitely and for sure never been a single ounce of cut content in any development cycle ever since generative AI came on the scene and began getting incorporated into the commercial development of art, let alone games. You’re clearly the expert here, not me. Please continue to school me with your 400 IQ takes, Stephen Hawking.

          God damn, gamers are sooooooooooooo fucking dumb.