With how old school this game does some shit, and how I’ve been dicking about I am slightly worried I will hit a hidden time limit, like in Fallout 1 before I even attempt to dive into the main quest. I’m not just gonna turn squidy all of sudden and end my game if I take too long, am I?

  • @[email protected]
    link
    fedilink
    711 months ago

    I didn’t get any warning when I missed out on a quest in the Underdark. At least no warning that I recall receiving. It wasn’t big deal, just means that my next playthrough will be different.

    • @[email protected]
      link
      fedilink
      311 months ago

      Was that the

      spoiler

      Nere/save the gnomes quest in Grymforge?

      I got a warning before I rested (right when I went to camp) that I was going to fail that one (psychic call for help, that they were about to die), I did rest specifically in that area of the underdark though, the scene might not trigger elsewhere? IDK.

      • @[email protected]
        link
        fedilink
        311 months ago

        Yes, it was that. I didn’t notice getting such a warning, but it’s definitely possible I did and just didn’t pay attention.

          • @[email protected]
            link
            fedilink
            311 months ago

            Ah, it’s quite possible that is actually what happened as I had fast traveled back to the Myconian village, and did a few other things before returning.

        • @[email protected]
          link
          fedilink
          211 months ago

          I didn’t notice one either and ended up loading an old save so I could rest before going there.