Baldur’s Gate 3’s huge launch has reignited the age-old debate about save scumming.

  • Poggervania
    link
    fedilink
    8811 months ago

    Bigger question is who gives a crap?

    It’s a single-player game, let people enjoy things the way they want to. I personally don’t save-scum the skill and ability checks, but I will save-scum on a tough fight if I’m in a losing position - and I ain’t gonna knock on people who do and don’t do that in a single-player game.

    For multi-player, I would discourage it since dealing with your friend’s fuckups is like, half the fun of a tabletop session.

    • Ready! Player 31
      link
      fedilink
      2011 months ago

      Presumably IGN have not been able to generate sufficient clicks by saying ‘this game is really good and not very controversial’ so they’re turning to shit like this now.

    • @[email protected]
      link
      fedilink
      1211 months ago

      Yeah, I have to agree. When it’s a single player non competitive environment, who gives a fuck? Even if it ruins the game for the person doing it, that’s all their are hurting, their own experience.

      • Dojan
        link
        fedilink
        1011 months ago

        How is it ruining the experience for them if they shape the experience they want?

        • @[email protected]
          link
          fedilink
          911 months ago

          They’re not saying that it does ruin the experience, they’re just saying that if the argument is that the experience is ruined, it’s only the player’s experience that is ruined.

    • Coelacanth
      link
      fedilink
      911 months ago

      I think reloading a difficult fight you’re losing isn’t necessarily savescumming. What’s the alternative, letting it play out until you get a TPK and then starting over with a new level 1 character because “that’s what would have happened in pen-and-paper”?

      • Poggervania
        link
        fedilink
        511 months ago

        Yeah, and that’s an extreme take I’ve seen some people take on games in the past - basically treating every game as if they had an Ironman mode.

        I personally don’t even see reloading the game after losing as “save-scumming”, but there are the rare individuals who would consider it as such.

      • HairyblueOP
        link
        fedilink
        411 months ago

        I think this is the challenge for some who don’t want to reload a save. But random dice --with 1 always failing and 20 always hitting are just that random. No play skill involved.

        • Coelacanth
          link
          fedilink
          611 months ago

          I agree. But hey, people do permadeath no-reload challenges of XCOM, too. Some folks are crazy.

          I just don’t think reloading a save after losing a fight counts as savescumming. That functionality is such a core part of games that we had to invent an entire genre to design around not doing that (Roguelikes).