nanoUFOM to GamesEnglish · 1 year agoResearchers find China's game time limits ineffective in reducing excessive playwww.gamesindustry.bizexternal-linkmessage-square6fedilinkarrow-up134arrow-down12
arrow-up132arrow-down1external-linkResearchers find China's game time limits ineffective in reducing excessive playwww.gamesindustry.biznanoUFOM to GamesEnglish · 1 year agomessage-square6fedilink
minus-squareLojcs@lemm.eelinkfedilinkEnglisharrow-up8arrow-down1·edit-21 year agoIs data from unity enough to draw conclusions? Wouldn’t they need data from other engines too? Also unity collecting statistics from games using its engine and sharing them with other people is yuck
minus-squarenanoUFOOPMlinkfedilinkEnglisharrow-up4·1 year agoFor unity, it’s becoming a you are the product type of deal oh and trend chasing.
Is data from unity enough to draw conclusions? Wouldn’t they need data from other engines too?
Also unity collecting statistics from games using its engine and sharing them with other people is yuck
For unity, it’s becoming a you are the product type of deal oh and trend chasing.