nanoUFOM to GamesEnglish · 2 years agoResearchers find China's game time limits ineffective in reducing excessive playwww.gamesindustry.bizexternal-linkmessage-square6fedilinkarrow-up134arrow-down12
arrow-up132arrow-down1external-linkResearchers find China's game time limits ineffective in reducing excessive playwww.gamesindustry.biznanoUFOM to GamesEnglish · 2 years agomessage-square6fedilink
minus-squareLojcs@lemm.eelinkfedilinkEnglisharrow-up8arrow-down1·edit-22 years agoIs data from unity enough to draw conclusions? Wouldn’t they need data from other engines too? Also unity collecting statistics from games using its engine and sharing them with other people is yuck
minus-squarenanoUFOOPMlinkfedilinkEnglisharrow-up4·2 years agoFor unity, it’s becoming a you are the product type of deal oh and trend chasing.
Is data from unity enough to draw conclusions? Wouldn’t they need data from other engines too?
Also unity collecting statistics from games using its engine and sharing them with other people is yuck
For unity, it’s becoming a you are the product type of deal oh and trend chasing.