• Ataraxia
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      311 months ago

      Only once you convince it it’s actually a ghost and it can go wherever it wants but then you risk a haunting.

      • @[email protected]
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        111 months ago

        Don’t be silly, basically you can get off the horsey and go around the obstacle, but the this doesn’t work for eg a pawn cause what are you going to do, split in two?

        • @[email protected]
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          111 months ago

          While is this technically possible, it takes too much time (about 2-3 turns depending on the size and fitness of the horsey).

          That’s what they don’t tell you. “Horseys can jump, the Germans call them The Jumper.” Yes, but at what cost?