This is a followup to @[email protected] ‘s recent thread for completeness’ sake.

I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

  • KobaCumTribute [she/her]
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    2110 months ago

    Baldur’s Gate 3. It’s just not a fun game: D&D is mechanically bad and doesn’t work at all for a video game that doesn’t have a GM on hand to paper over all the serious problems with it, the controls and interface are janky as hell and the camera aggressively fights you, and however much detail they put into it I just couldn’t care at all because it’s all just bland forgotten realms slop.

    • UlyssesT [he/him]OP
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      1010 months ago

      I was hoping the DAE LE ILLITHIDS thing was just an opener and a closer, but nope, it was like that comic meme where the rat has a wrapped present and it says “IT’S MORE ILLITHIDS” through pretty much every major plot beat to the end. I was hoping for a plot twist that was NOT “IT’S MORE ILLITHIDS” but nope. I guess Wizards of the Coast wants to keep ringing that bell because they own that bell.

      • FourteenEyes [he/him]
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        910 months ago

        What do you have against mind flayers?

        Is it all the mind flaying? It’s the mind flaying, isn’t it.

        • UlyssesT [he/him]OP
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          710 months ago

          I have the same issue with them that I had with prophecy-laden cults that hung out in sewers in 90s games.

          Too. Much.

          • Egon [they/them]
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            1510 months ago

            I know you’re speaking of clichés in games, but the way it’s phrases makes it sound like a real-world issue to you, which is funny to me.
            Like as you arrive at your home you hear ominous chanting coming from the storm drain. You go to look and spot someone in the middle of summoning a demon, all you can think is “for fucks sake, we just had pest control stop by. I can’t afford another drain-cleaning”

            • UlyssesT [he/him]OP
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              1010 months ago

              I know you’re speaking of clichés in games, but the way it’s phrases makes it sound like a real-world issue to you, which is funny to me.

              It kind of was with the millennium cults busting out regularly, like Heaven’s Gate. But sewers were more for kids looking for ninja turtles.

    • hypercube [she/her]
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      810 months ago

      honestly I don’t really know why I adore it - thing crashes every half hour on my rig, on top of what you’ve said. guess I do enjoy fantasy slop somewhat and also the dragonborns are soooo pretty

        • WittyProfileName2 [she/her]
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          710 months ago

          I’m having a lot of fun playing a shadow monk with a 3 level dip into rogue for that sweet extra bonus action from thief. Just cleared a duel with an important plot boss in, like, two turns because I’m whirlwind of fists.

          • LaGG_3 [he/him, comrade/them]
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            410 months ago

            I had the same level layout with my first playthrough and I can’t get over how well it sold the ninja character fantasy so well.

            spoiler

            Stealing all of Raphael’s shit and then punching him a million times in 30 seconds chefs-kiss

          • Egon [they/them]
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            410 months ago

            Having the same fun at the high levels with a gloomstalker ranger/thief rogue.
            I’m clearing out rooms dualwielding some kickass handcrossbows. There’s apparently a tavernbrawler monk build that regularly gives 200 dmg