This is a followup to @[email protected] ‘s recent thread for completeness’ sake.

I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

  • boletus
    link
    fedilink
    English
    arrow-up
    8
    ·
    1 year ago

    Do you mean the input queuing? I like them but alw found the aggressive input queueing made the game feel shit sometimes.

      • boletus
        link
        fedilink
        English
        arrow-up
        8
        ·
        1 year ago

        That’s cos it is heavy, the game will queue inputs for over an entire second it’s crazy. I think I would have enjoyed dark souls 3 more if it didn’t have the aggressive input queueing

    • 1nt3rd1m3nt10n4l [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      6
      ·
      1 year ago

      I mean, my understanding is that that’s deliberate. You’re not really supposed to be able to just sweep bad inputs under the rug with cancels & stuff. Sometimes, you just make the wrong call & get your ass kicked because of it.

    • WittyProfileName2 [she/her]@hexbear.net
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      The input queuing is by design, it’s supposed to make you pay more attention to attack telegraphs and the move sets of bosses since you can’t just cancel an attack into a dodge.