• @[email protected]
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    1510 months ago

    The GM has the power to present a heist, but unless the GM is really railroady, the players have the power to make it a ransom, a demolition job or just ignore everything and join the circus.

    One shots, like the few Mörk Borg ones I have recently played, have a higher chance of people doing what the scenario expects, but when a character is given a trait that they only eat named things, the player starts asking and collecting every NPCs name.

    • @Trekman10OP
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      210 months ago

      The GM has the power to present a heist, but unless the GM is really railroady, the players have the power to make it a ransom, a demolition job or just ignore everything and join the circus.

      This doesn’t sound contradictory to “planning a heist”. I guess I just took it to mean that the setup was a heist and that the punchline was that they had little control over the tone during actual play. I feel like ransoms, a demolition job, or joining in the circus fall within the “heist” aesthetic and narrative.

      • @[email protected]
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        10 months ago

        My interpretation was that setting the soundtrack is a minor tone choise, you’re still going through the movie the GM has made for you. But if the GM is willing, the players may ignore or demolish all the plot points turning the planned Ocean’s 11 to Fast and Furious, or Taken, or Top Gun, or Armageddon except the PCs are the meteorite. Or skip the whole movie and make up their own stage play musical set on the next town over.

        EDIT: Everything devolving to Benny Hill still applies, unless there is an actual agreement of the tone everyone should try and uphold.