I currently work on a system that gives every player their own deck of cards. The idea being that rhe player draw instead of roll. Every player gets their own favourite cards and abilities that trigger on specific cards or card types. For example every Ace is a critical success, every club (if that’s your color) deals double it’s value.

  • @brobocop
    link
    English
    110 months ago

    Oh fun! Push your luck maybe? Tricks? Building a specific set to build up to something big?

    • @[email protected]
      cake
      OP
      link
      fedilink
      English
      1
      edit-2
      10 months ago

      My basic idea is that every player plays poker with themselves in a passive way, ie every time they draw a card, they add it to their open ones and when they have 5 open cards, they get an advantage depending on their best combination, like in poker

      • @[email protected]
        link
        fedilink
        English
        2
        edit-2
        10 months ago

        It could be cool to use poker hands as a replacement for dice rolls in a fantasy rpg. Like instead of rolling to attack, you “attack” by having a hand which is better than three 2’s. Like the “hand to beat” acts as a difficulty class. And then you could have certain game mechanics that key off of the suits or ranks in your hand, like you crit if your poker hand includes an ace or something like that.

        Edit: another option, as my card game of choice is actually Cribbage, could be to use Cribbage hand scores as a sort of roll. They already use numerical points which are distributed around 0-20 (higher for really good hands). Then you could key mechanics off of number of 15’s, whether or not someone gets the Jack of the suit, etc.