@[email protected] to [email protected] • 10 months agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square238fedilinkarrow-up1598arrow-down143file-text
arrow-up1555arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.com@[email protected] to [email protected] • 10 months agomessage-square238fedilinkfile-text
minus-square@zalgotextlink81•10 months ago Exploring is supposed to be a reward in itself Oh yes, exploring 6 levels of nested menus is incredibly rewarding
minus-square@[email protected]linkfedilink20•10 months agoPro tip: if you just fast travel between Far Harbour and Nukaworld over and over you get the same experience as Starfield for free
minus-squarestevedidWHATlinkfedilink6•10 months agoBahahaha Heard if you 3D print a copy of no man’s sky you actually just get starfield
Oh yes, exploring 6 levels of nested menus is incredibly rewarding
Pro tip: if you just fast travel between Far Harbour and Nukaworld over and over you get the same experience as Starfield for free
Bahahaha
Heard if you 3D print a copy of no man’s sky you actually just get starfield