I’d like to give my party the ability to control an unstable godling in combat. Do you have any suggestions on how to make this fun?

I have four party members. I’m thinking that on the godlings turn, each party member will be able to declare a target enemy and an ability to activate. If more than half of the party members declare the same target, then the target is selected, ditto for the attack. If they fail to meet that bar, something random will happen to a random target (including the party).

They’ll probably be fighting 7ish clerics and cultists, and the godling will probably have two-ish attacks.

Edit: Any suggestions on how to make the control more fun for the players? I want a strong element of chaos, but more than half of the attacks should be controlled by the party.

Here’s the context: My party has gotten involved with an almost-extinct god that has been revived. It’s an unstable bundle of power that throws off random miracles. It has manifested a set of curse/boons for each party member. The godling had a portfolio of growth, but it’ll probably get rebirth/reincarnation.

  • @sbvOP
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    110 months ago

    Controlling the godling. Combat will probably only last for three or four rounds, so there’s a pretty low chance the party will be able to coordinate an attack.

    • @[email protected]
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      fedilink
      210 months ago

      Unless it’s a godling of Order I think semi-controlled chaos is exactly what I’d expect, and unless you’re planning around the fact that they will be able to coordinate, it honestly sounds like fun.

      But also won’t they be able to talk?

      • @sbvOP
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        110 months ago

        They’re pretty good about avoiding table talk when I ask them to. We play through Roll20, so I’ll ask them to type their attacks into the chat and all hit Enter at once.

        • @[email protected]
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          fedilink
          110 months ago

          I honestly love your suggestion. I feel like the chaos is exactly what trying to control a godling should be.

          I want to know how it goes though. Sounds like it’s going to be a lot of fun

          • @sbvOP
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            210 months ago

            I’ll try to post an analysis after running it.