The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.

I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.


Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.

  • @pastermil
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    310 months ago

    What container is this?

    • InvisibleShade
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      110 months ago

      Avoiding spoilers, one of the major quests has you approach and help someone fight some monsters. In that same place there is a skeleton with a key in it for a different side quest.

      After you finish fighting the monsters, a dialog cutscene triggers with the person you just helped, but there is a small window of time between the combat ending and the dialog cutscene starting when you actually loot.

      • @pastermil
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        110 months ago

        Is this in a garden?

        • InvisibleShade
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          110 months ago

          No, it’s on a desolate island, and you’re trying to help solve the problem which makes it unlivable.

          • @pastermil
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            110 months ago

            An island with a mansion full of mice?

              • @pastermil
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                19 months ago

                Yeah, I didn’t encounter anything like that. Probably fixed in the later patch…

                • InvisibleShade
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                  19 months ago

                  It actually isn’t fixed because this happened to me only a couple of weeks ago (with the next gen upgrade). But it must be an incredibly rare bug because I’ve done the “loot before cutscene trigger” a bunch of times before but only once did it glitch.