Would you play a game with no combat items? There would still be items to bolster social interactions, stealth, and other out-of-combat activities.
Would this impede your sense of advancement, or are character feats and non-combat items enough?
I am working on a game with a magic system for combat. It is already complex enough that I prefer not to have combat items. Any thoughts would be much appreciated.
Yeah I’m worried that the expectation of many RPG players to find loot, especially for combat, may be problematic. I think you’re right that setting the context is key to managing these expectations.
Couldn’t tell you how wands actually work in Harry Potter…
I think a lot of things in HP are only half-baked but that’s just me.
Haha yup, I agree