• @[email protected]
    link
    fedilink
    English
    910 months ago

    Out of the loop. What’s the change?

    From context it seems Unity is asking for a new fee per installed game, instead of using what the studio actually earned from the game?

    If so, yeah, I get how it would be terrible if your game got a sudden huge install base from gamepass or such.

    • @[email protected]
      link
      fedilink
      English
      610 months ago

      It will ask a small fee for every install, on top of the royalties. The issue seems that for small studios this fee is not feasible, and it seems that also pirated games and demos would count

      • @[email protected]
        link
        fedilink
        English
        -310 months ago

        It’s only once they’ve taken in like $200k in revenue btw. Demos don’t count, neither do game pass subscriptions or games bought via humble bundle etc.

    • @Cheers
      link
      English
      410 months ago

      But also, what entitles them to even a portion of the games proceeds? Adobe doesn’t get a cut for every digital piece you create. Dundermifflin doesn’t get a cut everytime you write a new contract. That’s absolute bullshit and they should get a fine for even thinking they’re allowed to be this big and change the rules like this. That’s a monopoly mindset.

      • @[email protected]
        link
        fedilink
        English
        110 months ago

        I guess it really depends how it’s done. I don’t think an actual cut of the proceeds is fair either, but stuff like having a low entry point and scaling your tool’s cost a bit according to the project success can be a good idea.

        That said after they’d try to pull a stunt like they did I definitely wouldn’t trust them anymore.

    • @[email protected]
      link
      fedilink
      English
      2
      edit-2
      10 months ago

      Also, trolls could delete and reinstall the app repeatedly, forcing the developer on the hook for large amounts of money to Epic games.

      • @[email protected]
        link
        fedilink
        English
        -710 months ago

        This has been confirmed not true. It’s on a machine level. You can install 10000 times on the same machine and it will only charge for 1 install.

        • FlumPHP
          link
          fedilink
          English
          410 months ago

          And? It would take a trivial amount of effort to spin up VMs and install the game on each. If I immediately tear the VM down after, I’m sure my cost would be covered by free AWS credits.

          • @[email protected]
            link
            fedilink
            English
            -310 months ago

            Why would anyone do this? Most games also don’t give you an unlimited amount of installs.

            • @sugar_in_your_tea
              link
              English
              3
              edit-2
              10 months ago

              Trolls. Competitors. Vigilantes. This is the Internet.

            • FlumPHP
              link
              fedilink
              English
              210 months ago

              What? I’ve never played a game that limited the number of times I could install it.