Nvidia makes your hardware. You control the screen. It’s a mobile device, with unreliable clock speed, and your internal studios struggle to hit 60 Hz. Enable the goddang feature that makes 40-ish FPS feel smoother than locked 30. (And if by some miracle a 2D game works at 120 Hz, neat, bonus.)
I’m still shocked there’s no handheld Xbox or PlayStation models. They’re just AMD PCs. Guys, AMD makes portable chips. They make the chips for the Steam Deck. (Apparently the Steam Deck semi-custom job was even codenamed “Aerith.”) Both platforms have disc-less variants, so you’re not even doing the Nintendo thing and cramming games onto needlessly tiny cards. (Seriously - Nintendo! The cartridges don’t have to be as small as you can make them! The system is bigger than the DMG Game Boy!)
Instead, Sony’s doing a sort of controller-tablet Frankenstein maneuver, which everyone immediately thinks is stupid, but has zero infrastructure costs and obviously didn’t squander much R&D. They really cannot lose money on that silly thing. Microsoft’s gameplan at this rate might be to simply buy Sony and have done with it. Not sure what else is doing on at Richmond. The pair of them leaving Nintendo utterly unchallenged as they rake in the entire handheld market is confusing. Like they expect mobile gacha trash will suddenly erase that whole form factor.
Again, they’re gonna do fine with that… thing. They almost can’t lose money. The markup must be tremendous, it has zero ongoing support cost, and it doesn’t dilute or split their brand in any way. People keep comparing it to the Wii U. Nah: it’s like the Wavebird. If it bombs, who’d care? It still works as-advertised for anyone who bought it. Anyone who didn’t buy it won’t notice it missing. It doesn’t have to be the future! to make a bit of money and give some customers a mildly desirable feature.
Turn Gsync on, you ding-dongs.
Nvidia makes your hardware. You control the screen. It’s a mobile device, with unreliable clock speed, and your internal studios struggle to hit 60 Hz. Enable the goddang feature that makes 40-ish FPS feel smoother than locked 30. (And if by some miracle a 2D game works at 120 Hz, neat, bonus.)
I’m still shocked there’s no handheld Xbox or PlayStation models. They’re just AMD PCs. Guys, AMD makes portable chips. They make the chips for the Steam Deck. (Apparently the Steam Deck semi-custom job was even codenamed “Aerith.”) Both platforms have disc-less variants, so you’re not even doing the Nintendo thing and cramming games onto needlessly tiny cards. (Seriously - Nintendo! The cartridges don’t have to be as small as you can make them! The system is bigger than the DMG Game Boy!)
Instead, Sony’s doing a sort of controller-tablet Frankenstein maneuver, which everyone immediately thinks is stupid, but has zero infrastructure costs and obviously didn’t squander much R&D. They really cannot lose money on that silly thing. Microsoft’s gameplan at this rate might be to simply buy Sony and have done with it. Not sure what else is doing on at Richmond. The pair of them leaving Nintendo utterly unchallenged as they rake in the entire handheld market is confusing. Like they expect mobile gacha trash will suddenly erase that whole form factor.
Playstation left the handheld market, that should basically say everything that needs to be said.
A while ago. And only after a string of unforced errors.
And the Frankenstein maneuver is just another ball of twine for the string
Again, they’re gonna do fine with that… thing. They almost can’t lose money. The markup must be tremendous, it has zero ongoing support cost, and it doesn’t dilute or split their brand in any way. People keep comparing it to the Wii U. Nah: it’s like the Wavebird. If it bombs, who’d care? It still works as-advertised for anyone who bought it. Anyone who didn’t buy it won’t notice it missing. It doesn’t have to be the future! to make a bit of money and give some customers a mildly desirable feature.