• @[email protected]
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    189 months ago

    2 body orbits shouldn’t be a problem. They are easily solvable. 3 body systems are the ones that are problematic.

    • pensa
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      109 months ago

      Yeah, he says n-body problem in the video I linked above. I have no idea why I am saying 2 body problem.

      • KSP Atlas
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        69 months ago

        Funnily enough, there is an n-body mod for ksp1, which makes interplanet interactions more realistic (in fact, the mod has to slightly change the default system to stop the moons of Jool from slingshotting each other out) and allows advanced maneuvers like ballistic capture and lagrange points

        • @[email protected]
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          09 months ago

          And as someone who couldn’t even land on the Mun without crashing, I downloaded that mod and unsurprisingly found things even harder since it disables the standard maneuvers.

          • KSP Atlas
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            19 months ago

            It is not a beginner’s mod, the fact that its most often used with packs like RP-1 should say how hard it is

      • pensa
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        39 months ago

        Roughly, that’s why long distance missions need mid course correction burns.