F-Zero 99 has proven the viability of OG FZero gameplay on for modern fans.
My thoughts:
Fans are going to say “This means you should make a new #FZero successor to FZeroGX”.
I’m going to disagree.
What this actually means is you should make F-Zero Maker as a successor to Mario Maker.
The OG tracks are 2D and simple, they could very easily be hand-made by players in an editor.
Your idea is infinitely more likely, since Nintendo only cares about novelty. They’re still a toy company at heart. All of their games either do something new that sounded cool as an unidentifiable prototype, or show off a hardware gimmick that nobody else has. Quite a few of them become franchise sequels, late in development. Canvas Curse, Wooly World, Topsy Turvy, etc. Character franchises exist to market the gimmicks.
They’ll do remakes, but pay attention to how they do remakes. Mario All-Stars was possibly the first collection of its kind, updating a bunch of NES games to a uniform SNES look. Mario 64 DS was packed with touchscreen nonsense. Link’s Awakening only exists so they could make it look like the original Japanese commercials.
This is why the Legend of Zelda series has no sensible chronology. It’s not telling a story. It’s using the setting to put people in a particular mood.
This is why Mario Kart keeps getting sequels with goofy new features. They can shove any damn thing in there.
The only exceptions are for series that sold a metric shitload of units. Pokemon, yes. F-Zero… never.
To actually answer the question: more retro Mode 7 stuff, but leaning on the fact they’re hovercraft. They should be able to jump whenever. It’d cost energy, and the landing would have consequences, but there’s immense potential in tiddlywinking your opponents into barriers and off of ledges. It opens up risk / reward choices for alternate paths you have to launch yourself onto or out of.