stopthatgirl7 to [email protected] • 9 months agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square259fedilinkarrow-up1746arrow-down128file-textcross-posted to: [email protected][email protected]games[email protected]
arrow-up1718arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7 to [email protected] • 9 months agomessage-square259fedilinkfile-textcross-posted to: [email protected][email protected]games[email protected]
minus-square@[email protected]linkfedilinkEnglish0•edit-29 months agoThe article says 40% to 70%. Not 20% So halving your sales by ~50% on a small market doesn’t go well
minus-square@[email protected]linkfedilinkEnglish0•9 months agoI suppose you are entitled to your opinion and so am i. I will keep not buying or refunding games that make me uncomfortable. developers that cater to you and oppose supporting teleportation will learn how it goes as well.
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The article says 40% to 70%. Not 20%
So halving your sales by ~50% on a small market doesn’t go well
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I suppose you are entitled to your opinion and so am i. I will keep not buying or refunding games that make me uncomfortable. developers that cater to you and oppose supporting teleportation will learn how it goes as well.