• Metal Zealot
    link
    fedilink
    English
    58
    edit-2
    8 months ago

    Remember when games were insanely optimized because the resources available were extremely limited?
    Devs have gotten lazy with taking full advantage of the hardware they’re developing for…

    Granted, the technology is always advancing, probably faster than people can get accustomed to now. Especially with harsh deadlines and horrid work environments. But AAA companies have no problem unloading half-baked schlock, and blaming your hardware

    • @[email protected]
      link
      fedilink
      English
      478 months ago

      I wouldn’t say this is lazy devs, I would say it’s tight deadlines and overwork that don’t allow time for optimisation.

      Remember, it’s almost never the devs, and it’s almost always the executives

      • @[email protected]
        link
        fedilink
        English
        78 months ago

        I agree, the tight deadlines make them copy paste and progressively increase the assets size without any eventual cut down on unused code or assets.

    • @[email protected]
      link
      fedilink
      English
      448 months ago

      Ironically calling devs lazy is the true lazy opinion, no one working in the industry is lazy. You know this. You can use better words to describe what you mean rather than saying that the overworked and underpaid engineers are “lazy”

      • @[email protected]
        link
        fedilink
        English
        118 months ago

        Whenever there is a thing like this, you can always pointing back to a couple obvious curlprits cause it’s almost always that case.

        • There is that decision making group think it is fine and just push through instead of listening to their own people.(look at unity runtime fee a while ago.)
        • There is simply enough time to trim it cause the trimming part keep getting pushed back because priority.(by the same group above)
        • You’d be surprised that efficiency didn’t really scale up with amount of people involved in a project, nor how experienced the people has been in the industry. Because the tech is a moving target every year.
        • The brain bleeding from inadequate pay or inadequate management is astonishing even for fairly well managed company. Your can have people doing literal jack shit and only pay lip service that like to put their finger into stuff to justify their cost, and when people actually couldn’t give another fuck and decides to leave now you have some muddy place/project to work with.
        • C-suites looking for getting acquired/spring board higher rather than making actual good stuff. Their performance evaluation aren’t tie to the quality of product.

        Gaming industry are not that special where the whole group of people can just go to work and scroll all day.

    • @[email protected]
      link
      fedilink
      English
      228 months ago

      Devs have gotten lazy

      You mean projects no longer factor in the time or prioritise this kind of optimisation, right?

    • andrew
      link
      fedilink
      English
      198 months ago

      As a dev, though not a game dev, I’ll wager good money this is not the outcome you’d find on a survey of the game devs involved. It’s the kind of thing that devs will suggest when asked “okay let’s say we need to make this next iteration as cheaply as possible now, what could we do?” But most of the devs likely take pride in their craft and if given the time would definitely want to optimize their game.