• @[email protected]
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      910 months ago

      You could counteract that by making certain enemy classes weak or strong against specific weapon archetypes. Maybe skeletons are strong against spears because there’s nothing to stab at but weak against hammer type weapons because smashy smashy. The Souls games are kind of like this, I suppose, with their slash/thrust/blunt/etc damage types.

    • @Chais
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      710 months ago

      Yes. But I think there should be a balance. BotW’s weapons feel particularly fragile.

    • Solivine
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      610 months ago

      No it means I just have less fun with the things I like, and I have to work more to get the weapons back, when I want to do the fun thing with the fun weapons.