• winterayars
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    1 年前

    And even lossy compression is not inherently bad. AAC is completely indistinguishable from lossless for most people and hardware setups, and very close anyway when it’s not. It uses a fraction of the space, though. (Not a comment on game dev practices, more a comment on compression.)

    • Katana314@lemmy.world
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      1 年前

      I think I’ve been told that AAC uses just enough CPU to decode that developers don’t want it. Even that assessment could be wrong.