• sugar_in_your_tea
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    1 year ago

    You got the analogy backwards, it’s “Aim for the moon. If you miss, you’ll end up among the stars.” The thing is, they didn’t aim for the moon, they aimed for the stars and somehow missed.

    As you rightly pointed out, the game lacks focus. It’s not a procedurally generated exploration game like No Man’s Sky, it’s partially procedurally generated, and they didn’t commit enough to make it compelling. It’s not a space shooter, but it has occasional space battles, but they didn’t commit enough to make that compelling. And so on. It’s a game with a lot of ideas, but no direction. It’s like they threw in the kitchen sink thinking that it would be fun, but all the dishes are chipped and mismatched.

    • BudgieMania@kbin.social
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      1 year ago

      You got the analogy backwards, it’s “Aim for the moon. If you miss, you’ll end up among the stars.”

      waitwaitwait I swear to you on the grave of my budgies that I have always seen it the other way around

      I’m worried now. What other things do I have a warped understanding of? Has my life been a lie until now?! Is Starfield actually secretly a great game?!

    • Asafum@feddit.nl
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      1 year ago

      I don’t even think they aimed for the stars, they built a building and then “aimed for the planetarium” that they shoved in that building that wasn’t built to hold a planetarium.

      There are some people that think cloud imperium games (star citizen) is aiming to sell their game engine (see: starengine video) and personally I really hope they do. Then all these so-called “AAA” publishers can be as money hungry and lazy as they want and we’ll still have an amazing platform for devs that actually give a shit to work off of.