• insomniac_lemon
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    7 months ago

    Godot’s SDFGI seems like a good tradeoff, particularly as it works well on not-super-new GPUs (Juan: “but you can run them great on something old, like an gtx960 or a rx450 and get pretty real-time lighting at 1080”).

    It’s brilliant.

    • Smorty [she/her]
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      27 months ago

      Sdfgi is pretty cool, (I develope with Godot), but for now it’s still really hard to figure out the right settings for it to not be a gigant splat fest… Cuz it leaves splats of color all around the place. Outside scenes work a lot better though, so that’s cool.