RIFTS? Never heard of it…
(Just kidding. Sound off here with a post if RIFTS is your jam, you filthy casuals…)
For those who don’t know, RIFTS was the game that was such a hit in the 90’s that it kept Palladium on life support for the next twenty-five D&D-dominated years, and was even optioned for a movie (and then discarded into development hell as a cashed-in bargaining chip in their strategy to get a better price for the rights to the Transformers franchise. But still, a Hollywood movie! That’s never worked out horribly for the RPG in the past except for every single other time it’s happened…)
¯\_(ツ)_/¯
Nice! This is exactly the sort of copyright-infringing game that wouldn’t fly on a company-moderated message board. Character builds for Spear, Samurai Jack, and Dexter, would, of course, be obligatory…
RIFTS (core)
Mira : Wilderness Scout
Ikra : Shifter (with combat training)
Honeydew : CS Military Specialist (minor psionic)
Turtle Prime (no-MD, old school) Mira : mutant hominidon (Transdimensional TMNT)
Fang : mutant t-rex (Transdimensional TMNT)
Ikra : Ashmedai (Night
spawnbane)Honeydew : agent (Ninjas & Superspies)
Monkey : mutant monkey (TMNT Adventures and Heroes Unlimited)
I’ve only played RIFTS (Ultimate Edition, if it matters), but I’d be down to try Transdimensional TMNT.
I like playing dark characters, so if I had to pick one of the three Tarts, it’d be Ikra for sure. I’ve never played a shifter or any other RIFTS caster; would an Ashmedai (whatever that is) be simpler to play?
Ashmedai are shapeshifting worms that hail from (but may not be native to) the Darklands, the dark dimension of bad guys that’s just adjacent to Nightbane’s Earth (behind every mirror). They’re the closest thing to Aku’s “race” in the Megaverse that I’ve come across, and they’d be easier to play than a RIFTS shifter, for sure.