• DarkThoughts
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    47 months ago

    Which, to their credit, was a good thing to do.

    The good thing would’ve been to not release it in this state, or at the very least into early access first with some discount. But instead they tried to tell us that we don’t need more than 30 FPS anyway (assuming you can even reach that), which is just an asshole move.

    • @[email protected]
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      27 months ago

      Fully agreed, but between no warning and a warning, getting the warning beforehand is the lesser of two evils :D

      It’s honestly shocking anyway that they can’t get a city builder to run halfway decent on the best hardware. This genre usually is barely a step above chess games in terms of system requirements.

      • @[email protected]
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        17 months ago

        The real time agent simulation is easy for something like Banished, Foundation, Tropico, or Timberborn where your population isn’t going to get out of the low thousands if you even play it long enough to get there, and there’s no choice between walking/driving/any form of transit or any combination of them, and the network that path-finding is performed on is substantially simpler. There’s a lot of simulation going on behind the scenes in Skylines (which IMO is worth the performance hit), and the graphics are technically superior to most games in the city building genre. The main thing, though is just that Skylines is doing things that basically no other game does, or doing them at a scale that no other game does.