Interesting take on comparability vs performance. I gotta imaging capturing user data and sending to a cloud collector is also a big culprit.

  • @[email protected]
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    1 year ago

    Massive amounts of telemetry data and nearly every app these days just being a web app just chews through your hardware. We use Teams at work and it’s just god awful. Hell, even steam is a problem. Even having your friends list open can cause a loss to your fps in some games.

    • @[email protected]
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      161 year ago

      “web app” gets used disparagingly frequently, but they can be done well. I use a couple PWAs; one for generating flight plans for simming (simbrief) and what I’m writing this on currently, wefwef. I think they’re fine in the right circumstances, and it’s harder for them to collect telemetry compared to a native app.

      • @[email protected]
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        121 year ago

        I think PWAs use your already installed browser whereas apps like teams use electron which bundles its own browser which a lot of people see as wasteful.

        • @[email protected]
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          61 year ago

          Given how prevalent web technologies are, I am honestly surprised there isn’t a push towards having one common Electron installation per version and having apps share that. Each app bundling its own Electron is just silly.

    • @[email protected]
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      141 year ago

      Teams eats up my macos memory something awful and it’s just sitting there… no one saying anything.

      wtf I hate it

      • @[email protected]
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        31 year ago

        When I login to my work laptop in the morning, before even doing anything, Teams is the app using the most resources - typically 300MB-400MB, while doing nothing.