• Poiar
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    1 year ago

    Correct me if I’m wrong, but weren’t the original Half-Life based on this engine?

    So, Counter-Strike wouldn’t have existed in this form, and DOTA 2 wouldn’t have been made in the engine it was.

    Conversely, Warcraft 3 also had a modding scene where DOTA sprung from.

    So, probably a lot of Valve’s games wouldn’t have seen the light of day, and they wouldn’t have had the capital to make Steam.

    • TWeaK@lemm.ee
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      1 year ago

      Coubter-strike was a mod to Half Life. Then Valve employed the developers to help make the Source engine.

      Desert Combat was a mod for Battlefield 1942, then DICE hired the developers to make Battlefield 2.

      Zombie mode was a mod for Call of Duty, then Activision stole it and promoted it as their own.

      Since then almost all publishers have prevented modding in games.

      • Poiar
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        1 year ago

        Bethesda is still pretty good at allowing people to mod their games. I hope this continues into the future

    • PiselloSauro@feddit.it
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      1 year ago

      I like your story, but it’s completely wrong 😂

      Half Life uses a derivate of the Quake 1 engine called GoldSrc, it has completely nothing to do wit the Far Cry engine, not even remotely

      • Poiar
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        1 year ago

        Isn’t that exactly what the guy I responded to was requesting info about? The good open sourcing the ID engine did?

          • Poiar
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            1 year ago

            Don’t be so hard on yourself :) Other people might have the same inclination as you Hashing out the details in the comments almost always helps with clarity