• @[email protected]
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    -47 months ago

    Okay but they didnt really add anything meaningful in that time other than the paid DLC, which was still pretty meh. The world is still weirdly barren and outside the unimpactful sidequests their’s very little to do and no realy incentive to do anything.

    • @[email protected]
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      67 months ago

      That’s just not a true statement. The 2.0 update, DLC, and 2.1 updates added an immense amount of stuff.

      • @[email protected]
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        17 months ago

        1.6 and 1.7 were huge steps too, 1.7 with the five most popular mods resembled the current product pretty closely but there were drones.

    • @Ookami38
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      17 months ago

      Sure. They didn’t completely rework multiple core systems, improve performance, or anything for people who didn’t buy the dlc. Same exact thing it was when it released. /s

      • @[email protected]
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        07 months ago

        What core systems did they rework? the only one I can think of is they changed how police spawn.

        • @Ookami38
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          07 months ago

          Police spawning. The entire akill tree. Wardrobe, divorcing the armor stats from appearance. It’s a pretty drastically different game without the DLC from the product it was at launch.

          • @[email protected]
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            -17 months ago

            I mean I litterally mentioned police spawning as the only major mechanic. And none of the other things you mention actually effect gameplay.

            • @Ookami38
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              7 months ago

              Yeah, I was echoing the police spawning as a point of emphasis. Go look at the old and new skill tree before you say that. That’s as close to gameplay-effecting as you can get. And the wardrobe, yeah, it’s not directly gameplay but it’s definitely more in line with the lore of the world. Oh yeah, vehicle combat was added.