nanoUFOM to GamesEnglish · 1 year agoStarfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is'www.pcgamer.comexternal-linkmessage-square110fedilinkarrow-up1175arrow-down121cross-posted to: [email protected]
arrow-up1154arrow-down1external-linkStarfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is'www.pcgamer.comnanoUFOM to GamesEnglish · 1 year agomessage-square110fedilinkcross-posted to: [email protected]
minus-squaresugar_in_your_tealinkfedilinkEnglisharrow-up2·1 year agoI disagree, I’m pretty sure the same-y dungeons and lack of interesting space traversal (but requirement to engage in it) was a design choice, not an engine limitation. I’m happy to cut them slack on a lot of things, but not game design.
I disagree, I’m pretty sure the same-y dungeons and lack of interesting space traversal (but requirement to engage in it) was a design choice, not an engine limitation. I’m happy to cut them slack on a lot of things, but not game design.