• pomodoro_longbreak
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    1 year ago

    I’m fine with dynamic difficulty, if it’s something that the designers bake into the game, which is already done in many cases.

      • LoamImprovement@ttrpg.network
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        1 year ago

        Almost as dumb as Nintendo patenting the concept of a sanity meter and then not fucking doing anything with it since Eternal Darkness: Sanity’s Requiem.

      • pomodoro_longbreak
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        1 year ago

        It is dumb as hell yeah. Well, probably smart in a business sense, because it’s an excuse to collect more minute-by-minute user metrics for a seemingly innocent purpose (when really you know it’s just going to be gamed to crank up engagement, and trick people into spending money - ie marketing)