Every time someone brings up a controller vs mouse and keyboard, most of if not all comments will push towards the OP to “switch to mouse and keyboard” because “it’s better!”

In my eyes, the person is already accustomed to controller, they’re used to the sensitivity, and if not it’s a quick change.

If they’re going to get used to mouse and keyboard they need to:

  • find a reasonable mouse

  • find a reasonable mousepad for their situation

  • find out if they’re a wrist aimer or an arm aimer

  • make sure their windows mouse sensitivity is set to 6/11 for some reason otherwise everything else will be messed up

  • find their “optimal sensitivity” many of which tutorials are (subjectively) hard to find (the good ones)

I’m both a controller and mouse and keyboard user but I find it easier to aim with a controller. It feels natural.

  • mindbleach
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    9 months ago

    ‘I’m not saying aim is all there is, I’m just saying aim is all that matters.’

    ‘If you disagree you must suck at aiming.’

    Thanks for demonstrating the problem, at least. You can outright say that once everyone is super-duper good at aiming, high-level play takes it for granted and becomes about strategy… but you cannot imagine a game skipping ahead to that. Or you insist most FPS players would gag. Like if a game had any automatic assistance then it might as well use swords.

    Have you looked at console FPS sales, lately? Or in the last fifteen years?

    How are Unreal Tournament servers, these days? Full? Millions of people online? How’s Quake Live doing? Because arena shooters were the pinnacle of what you think shooting means, and last I checked they’re stone dead.

    • verysoft@kbin.social
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      9 months ago

      You are just completely ignoring all points I make and instead cherry picking words to fit your preconceived notions and then attempting to argue the same point over and over, so this conversation won’t go anywhere, I can’t be bothered going in circles again. I do hope one day you find the game you are looking for.