From the opinion piece:

Last year, I pointed out how many big publishers came crawlin’ back to Steam after trying their own things: EA, Activision, Microsoft. This year, for the first time ever, two Blizzard games released on Steam: Overwatch and Diablo 4.

  • @Kecessa
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    95 months ago

    It is technically a monopoly, you don’t need 100% market share to be considered one otherwise Google wouldn’t be considered a monopoly but it is.

    • @[email protected]
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      5 months ago

      In the Epic trial, Google made some of the same arguments as those used to defend Steam, like the presence of competing stores or the claim that it wins people over by the quality of the product.

      Epic’s expert made these relevant points:

      Google impairs competition without preventing it entirely

      Google’s conduct targets competition as it emerges

      Google is dominant

      And we know who won in the antitrust case. Let’s see what happens in Wolfire et al v. Valve.

      • @[email protected]
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        295 months ago

        Wowww this is crazy misleading.

        The difference is that Google’s software is forced onto OEMs without them having any real choice. That Google makes them sign contracts forbidding other default app stores. That Google has secret back room deals with some app developers and not others waiving the store fee, giving them an unfair advantage.

        Valve does none of that. Can you point me to valve forcing, say, Dell or HP to pre-install Steam and no other game stores? Or them not taking a cut for some games?

          • @[email protected]
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            5 months ago

            I said pointing to the Google antitrust case and equating them is misleading, not that it’s impossible for Valve to engage in any anti-competitive behaviour.

            And the reason why I said that is because they’re completely different and not even in the same stratosphere in terms of shady ongoings. Nor are they doing the same thing. The Google case has zero bearing on this one.

            As for the 30% cut, that’s been deemed fine. See the Apple case and the Google case. Even in Google’s case, where Google lost, it wasn’t down to pricing.

            And Valve would have an easier time justifying it too. They could point to their service being much more bandwidth intensive, and including things like friend systems, a messenger, voice chat, streaming, cloud saves, Linux compatibility layers, compatibility for controllers that the OS doesn’t natively support, matchmaking APIs, Steam overlay, custom control options for when the game doesn’t officially support it, etc.