Today on “the gamedev community literally can’t catch a break”…

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      -16 months ago

      What has that to do with this argument? The lay-offs in the last six months were mostly due to massive overhiring while money lending was cheap. Now interest rates are up and those companies are trying to keep their profits up (or become profitable in the first place).

      And the thing is: They hired so many people, even with the lay-offs the headcount is still higher than it was a few years ago.