• mindbleach
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    10 months ago

    Honestly, it’s oodles. We just build shitty software.

    I am developing an NES game. I’m using an emulator that runs in Mono. It’s using over a gigabyte of RAM. The machine has two kilobytes. I ran NES games on a Windows 95 machine with 16 megabytes of RAM, and I expect that emulator would have tolerated quite a bit less.