For example, I didn’t fall in love with Titanfall 2’s environmental art design—it felt a bit generic to me, like it was meant to be the backdrop for a shooter, as opposed to the Sevastopol in A:I or the station in SOMA that felt like existing locations.

Ditto BioShock: Infinite. The world felt like it was built around the premise of being an arena shooter, not the other way around.

BioShock 1 & 2 are exactly what I’m talking about though.

Even Borderlands 2 has great world-building: the corporate history that can be inferred from the level design, the weapons & the NPCs makes it one of the richer games I’ve played.

Would love to hear others’ thoughts on your favorite FPS environments!

    • @Quacksalber
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      611 months ago

      Cyberpunk feels lived-in? In my experience, once the glamour of the visuals wear off, you notice how empty the world feels. The regular NPCs are completely lifeless, every location is just surface-deep and the atmosphere is severly lacking. I stood at the center of the city at a busy intersection and the most prominent sound I heard was the pedestrian traffic light. It’s just sad. You can absolutely see where they ran out of time. Locations might be wonderfully detailed, but there is nothin for you to interact with.