After laying off almost 2,000 people, Xbox finds itself in a position at odds with the community-first image it has cultivated for itself.

    • Lath
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      05 months ago

      I agree with that. So the contracts made beforehand should reflect this and expire naturally rather than actively laying employees off.
      Or is the title clickbait?

      If you need to fire a large number of employees then someone in management failed to manage.

      • @[email protected]
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        5 months ago

        You’re forgetting there was a merger. Jobs that were necessary when there were 2 separate companies are now not necessary when there is only 1 merged company.

        Also it seems a large number of layoffs were for:

        • blizzards survival game that was reportedly in development hell after 6 years of development
        • the physical games department because Xbox is going all digital
    • snooggums
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      -25 months ago

      Depends on the ratio to total employed. A team of 3000 with 2000 with nothing to do, for sure! 20,000 with 2000 as backups/currently learning the ropes? A bit more reasonable.

      • @[email protected]
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        25 months ago

        You don’t employ people as backups. What you do is you share knowledge across the existing people so there is no single point of failure.