Palworld has brought back a Pandora’s Box that Pokemon let open in Black/White: Does Team Plasma have a point? Is the player in Pokemon/Palworld an evil entity just for playing?

Some preliminary context for those unaware. Pokemon Black/White’s version of an evil team was Team Plasma, which argued that Pokemon trainers were evil for capturing Pokemon and forcing them to fight alongside them. While the game gave us the character of N, who is honest and sincere in his ideas and intentions, Team Plasma is presented as an hypocritical boogeyman that wants to force all other trainers to free their Pokemon, but secretly this is only a ploy to make sure no one can oppose them when they attempt to grab power for themselves.

Palworld has its own take on the idea: out of the different hostile factions, we find early on the Free Pal Alliance, which similarly argues that capturing pals and forcing them to do your bidding is evil, and we find again that their leader really commits to the idea, but her underlings are constantly attacking pals in the wild and sometimes even putting them in cages.

Perhaps surprisingly, the Pokemon fanbase was very defensive of this idea, often repeating the arguments provided by the games that captured Pokemon like the companionship anyway, dismissing the fact that wild Pokemon violently resist being captured unless you force them into submission to accept the Pokeball. The fact that you forcibly push them into a situation where their previous freedom to choose not to associate with you gets overwritten by a newfound willingness to obey means that they’re being effectively brainwashed - if we were to apply our real life standards to this situation we would say without a doubt that the situation is exploitative and we’re wiping our ass with the idea of consent. Palworld is even more “in your face” about this, given that the brainwashing mechanic of Pokeballs/spheres does not only work on the mons, but on humans as well. The general reaction of the Palworld community seems to be acknowledging that it’s fucked up, but nonetheless jumping straight to the fact that the Free Pal Alliance are hypocrites as a whole or even calling them a parody of PETA.

My position here is: should these games even address the ethical dilemma? Once you put the ethics into the game’s narrative, the designers are basically forced into going to “Yes, but” territory, since acknowledging the ethical issue leads you to the conclusion that the game only allows you to play as a morally dubious character at best, but given that that would be unwise from a marketing pov (at least for Game Freak), the narrative ultimately has to twist the argument into some sort of fallacy (The Pokemon actually want to be captured/The Free Pal Alliance is full of hypocrites anyway), which in my opinion is actually the heinous design decision, since you’re pushing the player into twisting the moral dilemma in a way, thus training moral hypocrisy, rather than the much healthier position “Yes, capturing Pokemon/Pals is evil, but it’s a game so no actual sentient creature is being harmed”.

Both Pokemon Black/White and Palworld hint at the idea of human-Pokemon/Pal association out of free will through the character of N and the Free Pal Alliance, who do not capture their creatures, but rather they choose to cooperate with them out of real free will, but this option is mechanically impossible for the player (save, arguably, for rare exceptions where Pokemon freely join you through through scripted events). This ends up cementing the ludonarrative dissonance where the player has to justify themselves into thinking that what they’re doing is morally acceptable, despite being presented with actually ethical in-lore alternatives that they just do not have access to. It is understandable that, from a game design perspective, the Pokemon/Palworld developers do not want to spend significant effort into reworking the mechanics of Pokeballs/spheres, which are already effectively fun for their gameplay loops, but that leads them into the position where Team Plasma and the Free Pal Alliance have to become caricatures of their actual ideas, which on the other hand is a waste for their respective lores.

Anyway, I hope you enjoyed my rambling. My Chikipis have already laid all the eggs I need for baking cakes, so I’m off to butchering them for meat, bye.

  • sugar_in_your_tea
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    11 months ago

    I don’t think it makes sense to focus on it, unless the game is willing to degrade the experience of the player for over-consuming. And that’s not going to happen in the current design of the game.

    I do think it would be really interesting to make a game like Palworld that has finite resources, and thus punishes overconsumption. Have the game encourage (but not require) unethical behaviors, and then punish the user for it. Basically you could choose to enslave pals, or win them over with kindness and form a reciprocal relationship (they help you on the farm, you provide a better life than they’d get in the wild).

    I don’t know of any games that do that, and it’s something I’ve been interested in for some time, but preservationist gameplay typically isn’t as fun as destructive gameplay. That said, the idea of natural economies is really interesting to me, and I’d really like to explore that space (I just don’t have the time to do so). If anyone has any game ideas that do something like this, please post them.

    • Zahille7@lemmy.world
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      11 months ago

      There’s Eco on steam. I haven’t played it myself personally, but I’ve been interested for a while.

      I’m not sure if there’s animal taming, and the animals are just normal IRL animals, though.