There are so many things being tracked all the time in the game for puzzles and the power arm. Yet despites literally tracking sunshadows for some puzzle completion for example it runs almost smoothly with (in my 170h) no crashes. On a 6 yo portable console??

Botw was already impressive but I could grasp it with the shaders and also there weren’t that much physics puzzle. Objects were more static, there wasn’t the two other maps, enemy diversity was limited, same for weapons. There was less of everything overall but I thought it was the limit of the console and the possible engineering around it.

Is there any resources on how they managed to pull this off? White papers, behind the scenes, charts, …?

  • mindbleach
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    7 months ago

    MGS V in particular has an incredible color-grading setup, as detailed in that post. There’s a standard block of color samples. Artists can paste that onto any raw screenshot and fuck around with whatever hue / saturation / contrast tools they like. When the color block is copied back into the game, it acts as a color lookup table, and post-processing applies all those effects at once, basically for free.