nanoUFOM to GamesEnglish · 8 months agoDirectX 12 'Work Graphs' aim to eliminate CPU bottlenecks by putting the GPU in chargewww.tweaktown.comexternal-linkmessage-square17fedilinkarrow-up173arrow-down12
arrow-up171arrow-down1external-linkDirectX 12 'Work Graphs' aim to eliminate CPU bottlenecks by putting the GPU in chargewww.tweaktown.comnanoUFOM to GamesEnglish · 8 months agomessage-square17fedilink
minus-squaremindbleachlinkfedilinkEnglisharrow-up3arrow-down9·8 months agoAre they, though? They’re hardware-threaded. Context switches are how they deal with a cache miss. This specific news sounds a lot like what an interrupt-driven scheduler would do. The bigger obstacle to a GPU OS is surely that the video card does not tend to talk to itself… and evidently that’s being addressed.
Are they, though? They’re hardware-threaded. Context switches are how they deal with a cache miss.
This specific news sounds a lot like what an interrupt-driven scheduler would do.
The bigger obstacle to a GPU OS is surely that the video card does not tend to talk to itself… and evidently that’s being addressed.