• OutZoned@kbin.social
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    2 years ago

    Really hope this updates and improves the core issues with the first game’s design, namely the traffic modeling, the car focus, and the lack mechanical diversity between systems (parks, industry, etc are all just copied and pasted version of the same mechanics)

    • yojohny@kbin.social
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      2 years ago

      My traffic management was horrific in the original. I’m not sure if there was just too many cars or if it was all my fault.

      Also, that CS logo at the end is new right? I spent like 15 seconds just looking at it figuring it out. But it’s good.

  • nevernevermore@kbin.social
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    2 years ago

    Asking as someone who only played this game both casually and briefly; what are the new features you’re looking forward to in this?

    • ampersandrew@kbin.social
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      2 years ago

      Personally, I’d like to see improvements to how the game engine handles modern street design with car removal policies. There’s no way to make a car-free street in the first game, and the way it models cyclists is very tacked-on and not given the attention it deserves. The last game, and SimCity games before it, also intentionally don’t model parking realistically, and it would be nice to have as an option. The reason they don’t do so is because parking is decidedly ugly and takes up an unbelievable amount of square mileage in a real city. However, parking has major implications on all sorts of things, and it would be nice to see it available in the simulation.