Joe Klemmer@lemmy.myserv.one to Game Development@programming.dev · 1 year agoThe five pillars of emergent gameplaywww.gamesindustry.bizexternal-linkmessage-square5fedilinkarrow-up113arrow-down13file-textcross-posted to: games
arrow-up110arrow-down1external-linkThe five pillars of emergent gameplaywww.gamesindustry.bizJoe Klemmer@lemmy.myserv.one to Game Development@programming.dev · 1 year agomessage-square5fedilinkfile-textcross-posted to: games
minus-squaredlpkl@lemmy.worldlinkfedilinkarrow-up1·1 year agoBasically why I hate how player notes and death ghosts are tied to player invasions in SoulsBorne games
Basically why I hate how player notes and death ghosts are tied to player invasions in SoulsBorne games