Why is it not more common to implement anti-cheat on the server instead of the client? Is that not more secure? Couldn’t the server just check what vision a player should have and not provide any other information to prevent wallhacks or maphacks? Or check how fast it is possible to move to prevent speedhacks? Aimbot is a bit harder to detect I guess but what about the other ones?

  • mindbleach
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    Anything server-side can be done by other clients. Still impacts your resource usage - but it doesn’t require the game to crawl up your OS’s butthole and interrogate its tonsils.